package game.UIComponent {
	
	import flash.display.Sprite;
	
	/**
	 * 弹窗基类
	 */
	public class UIBase extends Sprite {
		
		protected function init():void
		{

		}
		
		public function resetPosition():void {
			
		}

		public function set enabled(value:Boolean):void {
		   mouseChildren = mouseEnabled = value;
		}
	}
}
